![]() I tried drawing the beats pattern into the playlist, hoping it'd stick there even if I changed the subsequent channel racks, but nope, still the same. But when I create a new channel rack, give it a different name etc, all the original sounds from the first channel rack are there (snare, hats, etc), and deleting them deletes them in the original 'beats' rack as well, and muting them mutes them in the original too. Next, I'd like to create a separate channel (pattern) consisting of different instruments, like lead, pads, etc. What i'm wondering now in order to get going is basically: I made a beats pattern consisting of snare, hat, bass and clap. I'll likely find good use of that info, later however. Those r some pro level answers, but i'm basically barely intermediate with daw. It might help to consider FL Studio as a semi-modular DAW. One significant way in which FL Studio's method is of benefit is that you can link a single automation clip to as many other plugins as you like and even alter the way in which it behaves within each individual link - which you can't do with any locked lane based DAW. I mention this to demonstrate that the method is essentially the same, it is just presented slightly differently. And unlike with Pro Tools, clips in FL Studio are represented in the channel rack - however, you can view clips in Pro Tools via the file browser. Another way in which FL differs is that slice editing in the playlist does not automatically create a new clip - unlike with Pro Tools, for example. But the functionality is still a clip based paradigm - so it's no different to Logic (I believe Cubase is also clip based) in that regard but lanes are not locked by default. ![]() There is now an option to make FL Studio behave with a slightly more lane-based workflow, if you're using the very latest version of FL 20. Once you've opened an instrument plugin, you can trigger it with pattern clips or adjust parameters with automation clips and the arrangement can be as flexible as you choose. So you can have multiple clips controlling a single plugin, either instrument or effect. Other than suggesting that plugins are persistent, another way to put it might be that: plugins are global clips are local. Indeed, there would only be one to delete or mute. There are more functions for cutting up and pasting patterns in both the piano roll and the playlist. You can copy to and from different patterns and piano rolls using Windows standard functions: Highlight the channel you want to copy from and then Ctrl+C before either selecting another channel or a new pattern into which you can paste using Ctrl+V. The exception is when working with audio, which requires no MIDI data and is simply pasted into the playlist as clips. General functionality involves: Opening an instrument into the channel rack, selecting a mixer channel to send the audio from the instrument output to mixer input Programming or recording MIDI to patterns in the piano roll Arranging patterns in the playlist. This gives you freedom to easily group layers in one pattern - though I personally prefer to have each pattern address only one instrument. So the instruments are not in any patterns but depending on the data in each pattern, different instruments can be triggered. The channel rack is persistent but you can sort instrument plugins by groups if you desire. I also wonder if it's possible to select say, two step rows from a channel rack, and paste it into another? Say, now i have beat and bass in one, but that's not very organized. But, is there a way to have one channel rack, or 'step sequencer window' per instrument, so that each one is unique? i find this infuriating, because i lose momentum in the process, and i found no more than 1 google result, where everyone seemed to explain why this happens, not how to get around it, or if there Is a way to get around it. Or, is there a way to do this, i mean, i've tried adding a pattern, clone the current one, but the result is the same when i delete instruments from the new pattern, they get deleted from the original as well. so what's the point of having multiple channel racks if they must contain the same sounds, plus the new ones you want to add? Then why not just use one channel rack/step sequencer for all of them? I'd just like to record a song, and organize the sounds into separate channel racks, but see, when I add or duplicate a channel rack intended for say bass, and delete the drum rows, they get deleted from the drum channel rack too. ![]() I'm new to fl studio, and like with cubase, getting frustrated at a ridiculous level of un intuitiveness.
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